The game of course makes up for the monsters' low intelligence by throwing hordes of them at you at a time. It's stupid, but hey, even classic first-person RPGs such as Dungeon Master are rarely popular for smart AI. This means you are safe until you run out of things to throw. The monsters are relatively stupid- my favourite fighting technique is to stand at a door and throw things at the monsters inside, since they can't come out of their room to get you. Right and left mouse clicks do different things, so you must practice and remember which hand holds the weapon when you get into a fight. Use the arrow keys to move around, use the mouse to pick up, equip, and fight. The basic gameplay is very simple, and very easy to learn. things happen regardless of whether you move or not. The game includes a surprisingly well-written novel which describes the backstory about the world, Thera and Stonekeep in great detail, perfectly setting the stage for the actual game. Your task is to find and rescue Thera, who has been trapped by the evil Shadowking. You are Drake, a hero who finds himself in the ruins of Stonekeep. Once patched, though, Stonekeep shines through with excellent story, immersive gameplay, one of the best user interfaces ever seen in RPGs, and a gentle learning curve that makes the game perfect for newcomers to the genre who find statistics-based RPGs (e.g. One of the best "cinematic" RPGs ever made, Stonekeep is an excellent introductory-level single-player first-person RPG that boasts very high production value, but unfortunately suffered in the market due to some game-crashing bugs that should have never made it past beta testing.
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